JXD S7800B is an android game handheld made for emulating retro video games such as PSP, NDS, PS1, N64, FBA (CPS1/CPS2/CPS3/NEOGEO/IGS), Mame, GBA, GBC, SFC, MD, FC, WSC) emulator games and almost every android game, especially those big games that need gamepad and joysticks to play. It’s a 7-inch, Quad Core 1.4GHz,2GB RAM, IPS resolution 1280*800 portable game console. Hundreds of emulator games can run speedy on this device. To prove this, I made many game videos on my YouTube.

Metal Slug 5 on JXD S7800B

Metal Slug 5 on JXD S7800B

G7. Metal Slug 5 Plot

A special disc that contains deep and intricate secrets about the Metal Slug project is stolen by a mysterious group called the Ptolemaic Army, whose speciality lies from within archaeological excavation and espionage. Marco and Tarma of the Peregrine Falcon Strike Force follow in hot pursuit against the group and in the process are joined by Eri and Fio of SPARROWS. Together once more, the quartet investigate the shrouded objective of the Ptolemaic Army.

Here is the game video i made on JXD S7800B:

Differences from previous games

  • The player may now perform a slide-dash.
  • “Fat mode” is the only remaining modifier, there are no zombies, mummies, aliens or other supernatural creatures, although the final boss is a large demon.
  • Morden’s infantry, Morden himself and Allen O’Neil are nowhere to be found in this game; rather, one fights armies of veiled terrorists, special forces, and assorted mecha. As a result, this game lacks much of the sense of humor of its predecessors. However, most of the new enemies are mostly edits of Rebel soldier sprites.
  • With the exception of the first and third levels, the game does not have branching paths.
  • The “Flame shot” has been omitted. According to the Debug level, the Flame Shot is present in the code.
  • The medal system from Metal Slug 4 has been abandoned.
  • Playable characters Trevor and Nadia have been omitted in favor of Eri and Tarma.
  • There are cutscenes at various points throughout the game, rather than one or two at the end, giving the game a hint of progression of plot.
  • A remixed version of “Final Attack” is played whilst facing the final boss.
  • Different enemy masked colors. In the Arcade Version, Masked color purple, but in the Console Version, their masked colors are red.
Metal Slug 5 Game Review on JXD S7800B

Metal Slug 5 on JXD S7800B

New vehicles and Slugs

Metal Slug 5 Game Review on JXD S7800B

Metal Slug 5 on JXD S7800B

Only three new vehicles were added, though the Metal Slug, Slug Mariner, and Slug Flyer make a return.

  • The first new vehicle, the Slug Gunner, is the ultimate evolution of the Metal Slug and Level Armor. The Gunner fires a machine gun, a chassis-mounted cannon, and can punch enemies with a close-combat exploding metal spike “cannon”. The Gunner can perform a mid-air jump like that of the Level Armor. The Gunner can transform from a walker into a tank, and can move slightly faster in addition to running over infantry. However, the gunner is slow, takes a while to turn, and only has a 180-degree firing arc (360-degree while in the air).
  • The second new vehicle is the Car Slug or the TIAF 660. This is a car with a 360-degree vulcan cannon attached. Its secondary fire is an oversized Enemy Chaser. Of particular interest is that the player cannot eject from the vehicle, meaning they die when its destroyed, and will subsequently respawn in a new Car Slug.
  • The Spider Slug is a giant squid-like walker with two legs tethered to the floor and to the ceiling; jumping raises or lowers the cockpit. The Spider Slug is armed with 360-degree firing vulcan cannons, and a harpoon gun.