Monster Hunter Freedom 2 is a PlayStation Portable video game and sequel to Monster Hunter Freedom, lt is largely based on its PlayStation 2 
predecessor Monster Hunter 2, which was never released outside of Japan. 

Monster Hunter Freedom 2 is not a direct port of Monster Hunter 2 but instead a portable update of the Monster Hunter series. 

New features have been added while others were removed to make the game appropriate for its portable platform. It was released in North 
America on August 29, 2007. Its Japanese counterpart is called Monster Hunter Portable 2nd.
 
 
Most Quests in Monster Hunter Freedom 2 involve killing one or two 'Boss' class monsters. Smaller quests at the beginning will involve gathering 
items and killing small creatures.


Quests are generally divided into three difficulty levels: those from the Village Chief, known as 'Elder' quests; those for a lower Hunter Rank (HR3 or lower)from the Guild; those for hunters who have obtained higher Hunter Ranks (HR4 or above), also from the Guild, and lastly there are 
Treasure hunting Quests given by Treshi the Treasure Hunter. Hunters can always accept quests that are available for the same or lower Hunter 
Rank, but cannot take quests or join quests initiated by other higher Ranked players, unless they have the required Hunter Rank (i.e. if an HR5 
player initiates a quest requiring an HR of 4, HRs 4, 5 and 6 may join while HRs 1, 2 and 3 may not). There are also quests offered by the village's 
Training School. Quests offered by the Training school require no items or equipment; pre-made equipment and item sets are supplied. Treasure hunting quests are gathering quests with rare items that you cannot keep but are awarded points to add to your ending score, which you are 
rewarded for.
 
 
About the Weapon: 
Four new Weapons for the Monster Hunter series, which are: Long Sword, Gunlance, Hunting Horn, and the Bow, All weapons have a certain amount of raw damage that does a set amount of damage depending on how high the raw damage is.  Another characteristic that attributes to the amount of damage done is sharpness. Sharpness has many levels, with red being the worst and white being the best. (The full spectrum of sharpness from worst to best is as follows: red, orange, yellow, green, blue, and white). Many weapons have elements that do more damage to some monsters and less to others. These elements include fire, water, ice, thunder, and dragon. Other weapons have secondary elements, which include poison, sleep, and paralysis.
 
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